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Filmify | Creating a Film Emulation Tool For Nuke

James Green

Filmify is a Nuke tool that I am developing to try and emulate the look of film inside of Nuke instead of going to a separate program. I decided to make this tool mainly because I enjoy the way film looks and oftentimes in the past tried recreating the 'film' look with my photography, and recently whilst scrolling through social media I kept seeing videos for this great paid tool called Dehancer which is a film emulation tool for Davinci Resolve, AE/Premiere Pro, and Final Cut Pro, this tool whilst I'm sure is great is happens to only be available for programs that I'm not familiar with, so I went looking for a tool that would do the same in Nuke, which is the program that I primarily use and to my surprise there seemed to be very little options for this kind of tool, so I decided to take on the challenge of trying to make a film emulation tool for Nuke.

This tool in its current state is not in a fully finished state with the features I would like it to have however if you want to give it a try in its current state you can download it here Filmify


Controls for Filmify Tool

Original Plate (top) Filmify (bottom)

Current Features:

  • Exposure Emulation

    • trying to emulate the way exposure works on film with how the shadows start to expose more when the highlights become overexposed due to the silver halide crystals being more sensitive to light in the shadows due to lack of exposure to light

  • Film Stock Emulation

    • Control the exposure and saturation

    • limit the value range to mimic that of a film stock

  • Bloom/Halation

    • Control the bloom and halation effects

  • Sprocket Emulation

    • Emulate the look of broken or misaligned sprockets on the film strip causing the image to move about when played through a projector

  • Colour breathing

    • recreating the look of uneven development due to inconsistencies with developing fluid throughout the development process.


Planned features and changes:

  • General addition

    • Seed control for procedural components

  • Exposure Emulation

    • I am currently looking into better techniques for doing this kind of emulation

  • Film Stock Emulation

    • plan to add controls/options for matching specific film stock looks or the common ranges of other film stocks

  • Bloom/Halation

    • add more controls

  • Colour Breathing

    • implement better solution

    • implement better control

    • implement uneven emulsion layers

  • Film Damage

    • implement a film damage element to the tool

    • custom procedural solution

  • Vignette

    • add a vignette tool and controls

  • Film Grain

    • Add Film Grain options


I started off this journey with what I thought was a robust knowledge of how film and film development worked from my time studying media production at College. I found that coming back to this depth of knowledge after studying VFX and film at university brought a lot of this prior knowledge into a new light and brought a much better understanding of how and why film has this unique look compared to digital methods of capturing images.

for this too, I plan to add some more controls and features to it and make some improvements to how it currently works.

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